![]() |
|
| Playtime | Not Played |
| Last Activity | Never |
| Added | 3/04/2020 11:14:31 |
| Modified | 26/03/2022 7:47:53 |
| Completion Status | Not Played |
| Library | Epic |
| Source | Epic |
| Platform | PC (Windows) |
| Release Date | 15/08/2013 |
| Community Score | 73 |
| Critic Score | 85 |
| User Score | |
| Genre | Adventure Indie Point-and-click |
| Developer | The Fullbright Company |
| Publisher | The Fullbright Company |
| Feature | Single-Player |
| Links | Store Page PCGamingWiki |
| Tag | 1990's Adventure Atmospheric Emotional Exploration Female Protagonist First-Person Great Soundtrack Indie Interactive Fiction LGBTQ+ Mystery Narration Narrative Owned Point & Click Resolution: Cover not 600x900 Romance Short Singleplayer Story Rich Surround sound: false Walking Simulator |
June 7th, 1995. 1:15 AM
You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home.
Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Uncover the events of one family's lives by investigating what they've left behind.

A Personal Story: Created by veterans of the BioShock series and the story team behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.
An Immersive Place: Return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.
No Combat, No Puzzles: Gone Home is a short, nonviolent, puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.
Fully Interactive Investigation: Discover what's happened here by examining one family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.
Behind-The-Scenes Commentary: Over 90 minutes of commentary by the developers, musicians, and voice talent behind Gone Home. Access Commentary mode by clicking the Modifiers button when starting a new game!